Cameron Hall
Writer Producer Director
live-action interactive games designer
An interactive game event for team building and staff training
Set at the outbreak of a global pandemic Bio_Hazard 2027 puts participants in the role of a team of experts racing to contain and ultimately halt the spread of a deadly pathogen. They must tackle tough decisions, plan ahead, react to emerging threats and events and hopefully apprehend the culprits behind this bio-hazard and save humanity from the brink of collapse. Team work, clear concise communications and efficient delegation are all skills promoted and enhanced through this event.
Bio_hazard 2027 is a multimedia immersive event with actors, soundscapes, video feeds and props. The event can be run with small groups of 10 or 15 right up to 700+ people for large scale conferences. The event unfolds over a two and half hour period, but it can be adjusted to suit the needs of the client.
Previous Clients:
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AstraZeneca
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Eli Lilly
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Edinburgh International Science Festival